The first steps
After watching the intro, you will be asked to name your character (for example, Don Jacek). It's worth noting that changing your first and last name won't be free later in the game, so think carefully. If you don't enter anything, the character will be called Don by default.
Every time you want to complete a task, you have to click on the "Do the job" button. Please note that this will fill out the Job Mastery panel by deducting a unit of energy or points (Energy; lightning icon) from your account. You will receive a reward (in this case, cash) and experience points (Experience) for completing tasks. Completing the progress bar one hundred percent will lead to "mastering" the task at the lowest bronze level (in New York there are three such levels - bronze, silver and gold) and at the same time will receive one skill point (Skill Point).
As the game unlocks the following quests, you should note that most of them require additional items (like a baseball bat or a baseball bat) to complete. You can buy the necessary items in two ways - by clicking on the Buy items button in the Work (Tasks) section or by going to the Inventory tab and selecting it from the list. Complete the following tasks until you reach the second level of experience. At the moment, you should only spend points on Energy development, because this will allow you to move to the next level of experience faster. Of course, you can also stick to all decisions until the "training" part is over, and only then can you calmly begin to shape your character's development.
Glossary of basic terms
Animals Are Animals.
Armor is Armor.
Attack - the value of the attack parameter.
Bagman is one of the possible professions for another mafia member.
A bank is a place where "standard" money is stored.
A bodyguard is one of the possible professions for another mafia member.
Powerups are one-time "replenishments" (for example, a bonus to protect against attacks from other players).
Generosity is a reward for requesting the elimination of another player.
Button is one of the possible professions for another mafia member.
Buy - purchase of this object.
Cash is money intended for the purchase of property and new items.
Collect - collection of income from this property.
Collection is a collection of items from this group.
Consumables are disposable items.
Crime Spree - Special invitations sent out between players to earn energy or stamina points.
Declare War - Declare war on another player.
Protection - the value of the protection parameter.
Deposit - a cash deposit.
Energy is the energy needed to complete tasks.
Energy pack - a pack of energy points, the use of which restores the value of this parameter to the maximum value.
Experience - Experience points needed to advance to a higher level.
Fearless is one of the three available character classes in the game. The other two are Maniac and Mogul.
Fight - fight with other players who need stamina (Stamina).
Finance - The player's finances.
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